Abstract
Have you ever thought about creating a game in Go? How about creating it for a classic console like a PlayStation 2, with its 160 million units sold worldwide? Well, think no more, because now you can do it! Join me on the journey of understanding this great console and adding support for it on TinyGo, a Go compiler for embedded systems.
On this talk you'll learn all about the weirdness of working on an unsupported platform, chaotic bugs that crash it, baremetal coding world, and a lot of things you never thought Go could do. Let's achieve your dream of becoming a game developer for a 25 year old console, and learn some cool tricks in the process!