Past Editions
Go has amazing built-in support for cross-compilation, but only as long as you don’t depend on C/C++ code. In this talk I’ll explain why some projects might want to depend on C/C++, and how you can use the Zig toolchain to make cross-compilation as seamless as it is for projects written in pure Go.
Users don’t want to waste time looking at loading spinners. When creating a user-facing service it’s extremely important to ensure it can perform adequately well, especially under heavy load.