Writing multiplayer game servers in Go

Game servers are quite different beasts compared to their web counterparts: they have a highly dynamic state, strict latency requirements and they contain a lot of event-based logic. All this makes game server development a challenge, and we’ll see how to win using Go. Let’s play!

Video

Abstract

Game servers are quite different beasts compared to their web counterparts: they have a highly dynamic state, strict latency requirements and they contain a lot of event-based logic. All this makes game server development a challenge, and we’ll see how to win using Go. Let’s play!

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